At my club we play a lot of Maelstrom of war missions. It's about a 50/50 split with eternal war and the annual club tournament uses book Maelstrom missions. I've read a lot of commentary complaining about Maelstrom, saying that it comes down to luck of the draw too often. That hasn't been my experience at all. In fact, I don't think I've had a single Maelstrom game come down to luck of the draw. However, you need to build armies that are suitable to Maelstrom. If you bring something that is fundamentally an eternal war army, like Deathwing, Death-stars or a firebase, you are going to lose. Pretty much anything that is designed to kill stuff rather than score is going to have a hard time unless you can reliably table your opponent by turn 5. In this article I've assembled some of the insights I've gained playing around 30 book Maelstrom games. Feel free to disagree with me.