Been working on some lists. It's pissing me off a bit that everyone is writing off the demi-company because it doesn't have enough guns. If you use Rhinos instead of Razorbacks then yes, you have less guns. If you don't bring command squads full of grav then yes, you have fewer guns. If you captain and chaplain are on foot with no upgrades then yes, you have no guns. If you bring assault squads instead of bikes and attack bikes then yes, you have no guns. If your scouts aren't rocking combi-gravs for their precision shot Alpha strike then yes, you have no guns. If you aren't bringing a chapter master then yes, you have no guns. Finally, if you aren't bringing Khan then yes, your opponent may actually be able to blow you off the table by the end of turn 7.
Wednesday, June 17, 2015
Thursday, June 11, 2015
The sky falls further - Codex Space Marines 7th Edition
The new space marine codex seems a little out of hand (full codex leak with pictures at bloodofkittens). If you take a demi-company your army can use tactical doctrines once each per game (effectively giving you ultramarines chapter tactics, only better this edition). If you take 2 demi companies you can take razorbacks, drop pods and rhinos for free! Demi companies grant everything ob-sec, including HQ choices and the like. White scars are the same but now their infantry can also re-roll run and Khan's leadership trait is a 12" LD bubble. So for the grand price of 1850 points you can get:
Wednesday, June 3, 2015
Just a quick battle report for the lols
At slow grow the other night my incredibly bad CSM army played against perhaps the most tooled up Eldar army you can possibly make at 750 points. My opponent was also WAAC, but he's only just started playing so I forgive him for bringing such an approach to a hobby league. In any case, the match-up went comically badly for me and I thought I'd share the details with ya'll.
My army:
Chaos Lord with Mark of Khorne, power axe
6 Beszerkers of Khorne; champion has a power fist, Rhino
10 Cultists with close combat weapons
Helbrute with multi-melta and power fist
Defiler with t/l flamer, hades autocannon and 2 fists
Vindicator
So yeah, probably one of the worst lists you can make from the Chaos Space Marine codex, but I'm using this league as an excuse to paint stuff that has been sitting on my shelf for literally years (and I use chaos to practice painting styles so the army is very motley), and it's kind of fun playing knowing that you are almost definitely going to lose.
My opponent's army:
Farseer on jetbike with speer
4 jetbikes with scatter lasers
3 jetbikes with scatter lasers
3 jetbikes with scatter lasers
Wraithlord with sword
5 fire dragons in wave serpent with bright lance
Ouch. This is a photo of us setting up. It's a 4x4 table because it's only 750 points. Because jetbikes have 36" range on scatter lasers he can actually stay out of range of my vindicator even on this table! There is also a defence turret in the middle that was part of the mission for the day. At the end of each movement phase it does D3+3 STR6 AP- hits on any units within 12. It was really nasty. Otherwise the mission was Maelstrom #1.
My army:
Chaos Lord with Mark of Khorne, power axe
6 Beszerkers of Khorne; champion has a power fist, Rhino
10 Cultists with close combat weapons
Helbrute with multi-melta and power fist
Defiler with t/l flamer, hades autocannon and 2 fists
Vindicator
So yeah, probably one of the worst lists you can make from the Chaos Space Marine codex, but I'm using this league as an excuse to paint stuff that has been sitting on my shelf for literally years (and I use chaos to practice painting styles so the army is very motley), and it's kind of fun playing knowing that you are almost definitely going to lose.
My opponent's army:
Farseer on jetbike with speer
4 jetbikes with scatter lasers
3 jetbikes with scatter lasers
3 jetbikes with scatter lasers
Wraithlord with sword
5 fire dragons in wave serpent with bright lance
Ouch. This is a photo of us setting up. It's a 4x4 table because it's only 750 points. Because jetbikes have 36" range on scatter lasers he can actually stay out of range of my vindicator even on this table! There is also a defence turret in the middle that was part of the mission for the day. At the end of each movement phase it does D3+3 STR6 AP- hits on any units within 12. It was really nasty. Otherwise the mission was Maelstrom #1.
Monday, June 1, 2015
Some thoughts on what Chaos Space Marines needs to be more competitive
I've been playing Chaos recently. A slow grow started at a fantastic new store here in Canberra (Jolt Games) and I thought it was the perfect opportunity to paint up some models I had idle. Playing CSM has really driven home something everyone knows: they suck. Why and what could make them better?
What I do and don't want in codex space marines
I might as well write on of these seeing as I haven't written anything in ages and the Codex comes out in the next fortnight or so. I'm am writing this as though Codex Eldar wasn't an absolute beat stick. As it stands, I think bikes will need to stay as cheap and awesome as they are now otherwise Eldar will crush all that stand before them. Drop pods might need to come into fast attack and formations might need to be a little bit stupid. Let's just assume all that away.
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