Thursday, September 29, 2016

MOAB Mission analysis

I'm writing this just to refresh my thinking ahead of the tournament on the weekend. MOAB has a very strange mix of missions that almost all require bringing a specific list for. There is the added spin of a bonus to single combat group lists. Some of the missions - rescue, frontline, biotechvore, engineering deck - and the 1 combat group bonus makes me think there will be a lot of HI link teams over the weekend. How to kill those? An assault hacker for oblivion and some sneaky missile launchers that can clip more than 1 guy at a time.



Wednesday, September 28, 2016

Blood Angels list for club tournament

Our annual friendly club 40K tournament is on the horizon. I'm going for my hatrick of best themed and don't care much for actually winning games, but this list has been okay in playtesting. I don't think you can do much better with the Baal Strike Force in 1500 points. Stormravens are nice and all but you can't have ~400 points off the board for 2 turns in Maelstrom.



Hobby: Sanguinary Guard

Club 40K tournament is coming up in a couple of weeks and I'm hard at work painting blood angels. I've got a display board planned with some skulls coming out of a hillside and a graveyard in the valley using pieces from my board from two years ago.



JSA Listbuilding for MOAB

Let's start with a mission analysis. MOAB has a very weird mix of missions. Frontline and tic-tac-toe are at opposite ends of the kill-specialist spectrum, and biotechvore, rescue and nimbus zone all kind of require their own list.



How to use snipers in Infinity

This is really two posts in one. The first is a general treatise on what makes a good sniper. The second is how to set up a kill box. This is a space where enemies take multiple AROs from your defensive pieces. It is relevant to everybody, but particularly to lists with multiple sniper type units, like QK with TR bots, almost all combined army lists, some SP lists with Agema, Atalanta and Pheonix, and of course, Tohaa.


Tuesday, September 6, 2016

Thoughts on beating the top factions in Infinity part 1: Qapu Khalki

Infinity is an extremely well balanced game but a couple of the factions stand out as being just that little bit better than everyone else: Steel Phalanx and Qapu Khalki on the link-team side, and Nomads and Ariadna on the vanilla side. The link team factions win by dominating face-to-face rolls thanks to great stat-lines, big link teams and MSV2 or ODD, while the vanilla factions get ahead with streamlined units and midfield domination consisting of mines, good snipers, lots of camouflage and some crazy koalas.