You'll want to read part 1 (what makes a good faction) and part 2 (which factions suck) if you haven't already, before reading this article.
1. Most Vanilla lists. With all that variety you can usually throw
together enough of the good stuff to make a solid list - some infiltrating, camouflaged
specialists, a good sniper with MSV2 and BS13+ or camo, a good primary attack
piece with MSV, a good secondary attack piece with ODD and a few other bits and
pieces, like smoke or a ninja. For the most part though, Vanilla lists lose out
to the sectorials that don't sacrifice one of the priority items for link teams.
2. Knightly Orders. Same problems as Pan-Oceania generally in
terms of infiltrating specialists, but some other strong items to make up for
it. Hopitallers make for a good 5-man link team with BS and PH 14 (they dodge
all the templates), a doctor for super durability in control missions, a HMG
and lieutenant, but they are very expensive. Konstantinos is an auto-include—specialist,
infiltration, mimetism, great stats, MSV2 and d-charges for classified
objectives at a great price. I am then inclined towards a spec sergeant sniper
with TO: Camo to cover whatever flank the knights don't go down or an objective
if you go second in missions that are all about charging the buttons (like Nimbus zone). This leaves you
with just enough points for a pathfinder drone (FO, sensor), a fusilier hacker
(necessary for fairy dust) and a fusilier FO. 10 orders with 5 specialists, at
least 2 of which (knight doctor and Konstantinos) can be expected to get
downfield early and hit buttons. Konstantinos counts for 3 specialists because
he is such a boss and has all the tools to kill other skirmishers. This list is
great for middle-ground missions like supplies and outstanding in control
missions, but you are going to struggle in specialist spam missions.
3. Shasvasti. The Gwailos make for a decent link team (nanoscreen
can’t be countered, but they also aren’t cumulative with cover, BS13+3, WP14
for the hacker, non-hackable) with Sheskin, whose base 15 BS makes up for the
fact that you don’t have an MSV2 anywhere, and who is a great lieutenant.
Multi-rifle, shotgun, spitfire and heavy rocket launcher round out some nice
range bands, and you have a specialist. In control missions you then sprinkle
in 2 speculo killers (perhaps the game’s best unit for provoking mistakes from
your opponent), some shrouded minelayers, TO camo, infiltrating, boarding
shotguns and some cheap baggage drones as cheerleaders to make for a decent
sword and dagger combo. With automedkits everywhere, baggage and the Shasvasti
rule this is pushing top tier in annihilation.
In specialist spam you are weaker. You need to drop the Gwailos
link down to 3 (Sheskin lt., launcher and hacker – you need Sheskin for her
d-charges for classifieds and as a poor-man’s MSV2 thanks to her BS15) and cut
a speculo, then pull in more shrouded and Malignos forward observers and
hackers. You can get to 7 specialists (sensor bot, malignos hacker, malignos
FO, 3 shrouded FOs and Gwailos hacker) and still pack a punch with the link,
speculo and TO camo infiltrators, but your attack is weak relative to other
armies that perform in specialist spam missions. You don’t have many support
weapons, so you have to rely on camouflage antics to solve problems, but you
shouldn’t have too many problems to solve in specialist spam missions. Mid-ground
missions like supplies and seize the antennas will be more difficult.
If Shasvasti had some cheap cheerleaders and a quality sniper with
MSV2 they would jump to borderline. Once Sheskin gets in range with BS18 and a
B4 multi-rifle she is a wrecking ball, and speculo killers are an enormous
headache. These guys are good, just a little unwieldy and too easily shut down
with smoke defence.
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