This is a post from years ago that I forgot to publish.
As a tournament organiser (TO), what I want from the mission
mix at a tournament is one of two things:
1.
An extreme bias towards a particular kind of
list e.g. I would set show of force, frontline and annihilation for a
tournament where I wanted to see a lot of TAG and HI lists (probably running
the limited insertion rule).
2.
As diverse a mission mix as possible to make
list building hard even with the generous 2-list approach Corvus Belli uses. The
idea here is that each mission should lend itself to a slightly different kind
of list e.g. TAG, HI-link team, link team surrounded by orders and
infiltrators, infiltrator spam and specialist spam.
a.
Critically for (2), you don’t want any mission
to invalidate any particular kind of list. So for example, you want to avoid
Biotechvore because it basically invalidates everything except HI-link team and
double link team approaches. Everything else just melts, especially because of
the exclusion zone.
Below, I’m going to break down how I understand each ITS mission
in terms of (1) and (2) above.
Before that though. I want to quickly make the point that CB
doesn’t seem to approach ITS in the way I have described in (2), which I think
is the best way. Instead, their approach seems to revolve around two things.
First, they adjust the mission mix slightly each season so that a 5-round tournament
slightly favours one particular build in line with whatever narrative or new
book they’ve got out. For example, the 2014 season was full of things like
beacon race (now extinct) that favoured specialist spam (though not necessarily
infiltrating specialist because of exclusion zones). 2015 was also oriented
towards high-order counts, but with the spec-ops rule in effect, Qapu Khalki
had a huge edge (because of Hafzas being able to take a viral sniper and link
with anyone). This season we have TAG-line and the mission mix is all about
ground control, which favours HI, TAGs (the good ones) and Hassassins. The
second thing CB does is include missions that invalidate certain builds or
almost require specific units. For example, rescue makes multiterrain quite
important, all the exclusion zone missions make factions that rely on
infiltrators like Ariadna and Nomads significantly worse, and all the missions
with inner area make AD fairly redundant. I find it very hard to craft
tournament mixes with these missions because while they encourage diversity,
they also simply neuter some factions. I don’t like that. I am hoping that
season 9 includes a few more specialist and infiltrator oriented missions and
maybe something that hurts link teams.
Without further ado, the missions!
Annihilation
You’ve got a classified worth 2, but this is really just
about killing your opponent, or rather, not dying yourself. The best lists in
Annihilation tend to be both hammers and anvils, like Phalanx, Avatars and Janissaries.
The other approach I see is the hide-and-seek build where you mostly run away
and hide but occasionally trade a cheap guy with a flamerthrower or boarding
shotgun for something worth many more points. Hassassins are the kings of this stratagem.
Biotechvore
Similar to annihilation but having an anvil is much more
difficult as it melts, and it is critical to get forward out of your DZ, which
makes TAG+filler builds less effective. Double link-team builds tend to do well
here (again, Phalanx), as do limited insertion HI builds. Order-spam dies a
horrible death, so if you hate people running high order counts, include BTV.
Decapitation
This is basically annihilation with an especial emphasis on
having a tough lieutenant. The main difference is that there are two classified
objectives worth 2 points each, which means having a spread of specialists is
quite important. A good choice if you want people to bring specialists but don’t
want to include highly classified. This is a great mission for
beginner-friendly tournaments as the loss-of-lieutenant rule does not apply, which
eliminates the possibility of one-sided matches.
Show of force
This is my favourite of the ‘kill everything’ missions
because it grants a rather substantial bonus to TAGs, who otherwise aren’t very
good. If you don’t have a TAG it is still easy to win but not to get the big
win (>5 points). There is almost no need for specialists in this mission, so
link teams and huge numbers of infiltrators with boarding shotguns tend to be
the other two builds that see success. These can efficiently hit the panoplies
and kill stuff.
Frontline
This mission is also mostly about killing stuff, but some
factions can focus more on holding appropriate quadrants at the end of the
game. Hassassins is the obvious one, where impersonators can deploy directly
into the relevant slices and be very hard to remove as the game goes on. TO
camo can play a similar role, deploying on the 24” line and moving to the
frontline with a single move-move order. Air drop can also be helpful with a
25-35 points walk on at the death. If you’re playing the murder strategy instead
of this cunning hide-and-seek strategy, the typical approach is either a beefy
link team that can congo-line and hold two quadrants, or a TAG plus baggage
bots where the TAG goes to the frontline while the bots hold your backline.
Quadrant control, Safe
Area and supremacy
These are very similar except that safe area and supremacy
require a few more specialists than quadrant control. The hide-and-seek
approach still works, especially as infiltrating, camouflaged specialists are
ideal for holding/pressing buttons in safe area and supremacy. The beefy link
approach also works quite well, as they can occupy the centre and spread out as
needed to hold quadrants. One major difference though is that TAG builds are
much weaker here as they struggle to hold more than one quadrant at a time.
Deadly Dance
In its current form, this is a shit mission. So much comes
down to what quadrant you get on turn 1. If the role sees your opponent only
have to move into their DZ while you have to venture across the board, you’re
going to have a very bad time. Until this gets fixed I won’t ever use it.
Firefight
With all that said, here are the missions that I am using at an upcoming tourney designed to test competitive players:
1. A mission oriented towards killing stuff, preferably with a bias to TAGS: Show of Force
2. A mission that forces to you take (close to) all varieties of specialist, but not necessarily spam them: Highly Classified
3. A mission that is better with a flood of specialists: tic-tac-toe
4. A mission that requires ground control, rewarding baggage, link teams and hide-and-seek style lists with a lot of infiltrators: Supremacy
5. A middle of the road mission that requires pushing buttons but can be done with a few specialists and requires plenty of killing: Cold sleep
My concerns with this mix are two-fold. First is that tic-tac-toe is actually not great for specialist spam because a tough link team can break your three-button line at the end of the game and swing the score dramatically. I would much prefer something like beacon race here, and will be looking for something better from ITS season 9.
Second, to make up for this I have included 2 missions that reward more specialist-oriented builds, namely cold sleep and supremacy. I like supremacy a lot because I think it allows a lot of different builds to function, but I would prefer to use it as the 'middle of the road mission' and include a more dedicated ground control mission in the mix.
Hopefully season 9 brings some specialist oriented missions and some tweaks to deadly dance. I would love to be able to include a 'random AF' mission as #5 instead of the all-rounder mission, but all the random missions right now have exclusion zones (rescue, BTV etc.). Fixing deadly dance to be crazy random with button pressing would help me a lot.
With all that said, here are the missions that I am using at an upcoming tourney designed to test competitive players:
1. A mission oriented towards killing stuff, preferably with a bias to TAGS: Show of Force
2. A mission that forces to you take (close to) all varieties of specialist, but not necessarily spam them: Highly Classified
3. A mission that is better with a flood of specialists: tic-tac-toe
4. A mission that requires ground control, rewarding baggage, link teams and hide-and-seek style lists with a lot of infiltrators: Supremacy
5. A middle of the road mission that requires pushing buttons but can be done with a few specialists and requires plenty of killing: Cold sleep
My concerns with this mix are two-fold. First is that tic-tac-toe is actually not great for specialist spam because a tough link team can break your three-button line at the end of the game and swing the score dramatically. I would much prefer something like beacon race here, and will be looking for something better from ITS season 9.
Second, to make up for this I have included 2 missions that reward more specialist-oriented builds, namely cold sleep and supremacy. I like supremacy a lot because I think it allows a lot of different builds to function, but I would prefer to use it as the 'middle of the road mission' and include a more dedicated ground control mission in the mix.
Hopefully season 9 brings some specialist oriented missions and some tweaks to deadly dance. I would love to be able to include a 'random AF' mission as #5 instead of the all-rounder mission, but all the random missions right now have exclusion zones (rescue, BTV etc.). Fixing deadly dance to be crazy random with button pressing would help me a lot.
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