The Blood Angels took the field over the weekend in our annual club tournament, which might be the last time I play Warhammer for a very long while. I had some wins, everyone was friendly, but this game is just not right anymore, as we shall see.
Saturday, October 29, 2016
Monday, October 17, 2016
MOAB Tournament Report
I took the Onyx contact force. I went 4-2, finishing 5th out of 17, equal third. The only players I lost to came 1st and 2nd, and they were both close games (indeed, if Unidrons could go prone, I would have won the second).
I went to MOAB hoping to play some tough opponents and hold my own. Did that in spades, so I'm happy with the result and won't be second guessing my theories as much anymore. All the games were great fun against great people, which is one of the best things about the Infinity Community in Australia - no salty, anal retentive, rules lawyering dickheads trying to see a millimetre of your silhouette like in Warhammer.
Monday, October 3, 2016
Onyx Contact Force listbuilding for MOAB
The Mother of All Battles Gaming festival will, as usual, have an Infinity event this year (longest running Infinity event in Australia). It's going to be a grueling 6 round tournament with only around 20 players, meaning that losing doesn't necessarily spell a fall from the top rankings because your opponent might in turn get beat. As such, having one mission that you aren't great at isn't a disaster as long as you're really strong on the others.
This is good because the mission selection is quite unusual (more in a moment). Complicating matters is that the organisers have decided to incentivise elite lists by giving commanders who only bring 10 order count lists an extra command token each game and 1 extra battle point for the entire tournament. To be frank, I'm happy about this, because 10 orders is hard to win with and the help isn't much, and it means I get to play against more lists I can swamp and run over.
This is good because the mission selection is quite unusual (more in a moment). Complicating matters is that the organisers have decided to incentivise elite lists by giving commanders who only bring 10 order count lists an extra command token each game and 1 extra battle point for the entire tournament. To be frank, I'm happy about this, because 10 orders is hard to win with and the help isn't much, and it means I get to play against more lists I can swamp and run over.
Thursday, September 29, 2016
MOAB Mission analysis
I'm writing this just to refresh my thinking ahead of the tournament on the weekend. MOAB has a very strange mix of missions that almost all require bringing a specific list for. There is the added spin of a bonus to single combat group lists. Some of the missions - rescue, frontline, biotechvore, engineering deck - and the 1 combat group bonus makes me think there will be a lot of HI link teams over the weekend. How to kill those? An assault hacker for oblivion and some sneaky missile launchers that can clip more than 1 guy at a time.
Wednesday, September 28, 2016
Blood Angels list for club tournament
Our annual friendly club 40K tournament is on the horizon. I'm going for my hatrick of best themed and don't care much for actually winning games, but this list has been okay in playtesting. I don't think you can do much better with the Baal Strike Force in 1500 points. Stormravens are nice and all but you can't have ~400 points off the board for 2 turns in Maelstrom.
Hobby: Sanguinary Guard
Club 40K tournament is coming up in a couple of weeks and I'm hard at work painting blood angels. I've got a display board planned with some skulls coming out of a hillside and a graveyard in the valley using pieces from my board from two years ago.
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