Wednesday, November 19, 2014

Space Marine list building for Maelstrom

A quick one today, just compiling some thoughts on list building for Space Marines. I've been reflecting for a while on the fact that the guy who won our tournament scored a 3.0 for comp, which is basically as high as you can get without making an army that is deliberately bad. Yet his list is pretty well optimised for Maelstrom. Let me first explain how to build a Maelstrom army for Space Marines, and then you'll see what I mean.


Note: I'm glad he won the tournament with that particular list. Nobody could be upset at having to face down that army and he played it extremely well. But the guy who came second (with Eldar) was fielding a genuinely shit army featuring a bunker just so his opponent had a building to destroy. His score was 2.75 from memory, basically just because it was from the Eldar codex. He had no wave serpents, no Wraithknights and only one squad of warp spiders. He was using Shining Speers and doom weavers! If the comp scores were reversed the placings would have been reversed, and I think that was the true result, but nobody cares we just play to have fun and the winner was very gracious.

Sunday, November 9, 2014

Space marines in 7th edition part 3: MSU spam with Rhinos

Last part in this series. So far we've covered drop pods and bike lists. Today we're looking at armies with lots of tactical squads in combat squads in Rhinos. A version of this list placed 5th at the Bay Area Open, the first tournament to use 7th edition rules.

Something like this...