Tuesday, August 22, 2017

An attempt at an updated list of 'what you need'

When I first got a handle on Infinity I wrote down things that I thought a good list wanted to have. These were pretty vague, like 1-3 principle attack pieces, 2-3 secondary attack pieces, 3-5 specialists (preferably infiltrating with camouflage), MOD stacks (especially smoke shooting), a HMG attack piece, orders, a link team (or two), and a mix of range bands.

This is an attempt to update that list for more advanced play. This is the kind of thinking that I use to inform my listbuilding for tournaments nowadays. I came 5/60 at the national championships this year, only losing to the guy that came 3rd and it really could have gone either way. Other tournament I played I came 3/19, so I reckon I know what I'm talking about. Still a lot to learn though.

Sunday, August 20, 2017

Best lists in Infinity

This is a brief overview of what I consider to be some (there are certainly some hidden gems) of the most powerful builds in Infinity.


First, a summary list in no apparent order:

Wednesday, August 2, 2017

My thoughts on Infinity's 'Intent' pseudo-rule

The notion of "intent" is a dividing line between various infinity communities in Australia. As a TO, I thought I should clarify my thoughts on it. I would be interested in any comments other people have. 


How to XCOM2 (Ironman)

I finished XCOM2 on Ironman (lvl2 difficulty) the other night. It was my third play through. I think I might go for two more over - one more ironman where I try to complete as many trophies as possible (including running an all psi team with no equipment in the final mission) and then once through on the hardest difficulty but with saves. There will probably be a long lag before I try that, so in the meantime I wanted to write-up how I play. A lot of these tips (notably the scout + killzone combo) I oddly haven't come across in many 'how-to-play' guides.