Monday, May 25, 2020

Best one-run guide to Baldur's Gate Trilogy

I have a compulsive need to write down things I have painstakingly assembled in my head, even if nobody else cares. This is in that vein. I've played the BG trilogy through 4 times (good guy fighter-cleric, neutral fighter-druid, bad guy kensai-mage, neutral Barbarian in a deliberately bad party). Here are my thoughts on how to do it if you only want to play through once and want some respect for roleplaying i.e. you won't kill Drizzt the lvl 14 ranger with your lvl 4 party by abusing the video game format, and you won't mix-and-match good and evil party members who really don't belong together.

Baldur's Gate I & II Enhanced Edition review - GodisaGeek.com


My suggestion is that you play a neutral good or true-neutral berserker in BG1 who dual-classes into either a cleric or a druid in BG2 depending on who you want to romance, or rather, whether you take Jaheira, Anomen, or Viconia in BG2. I prefer to play male and romance Viconia (deepest romance IMO, but only if you're playing good, and Jaheira is so fucking annoying), which means I dual into a druid.

Now a lot of the power gamers will tell you that fighter-druid is a weak class and will direct you to Kensai-Mage or Beserker-Mage. That's wrong. They don't think about things in the context of the game itself, only PvP. They also think in terms of max, but this is a 200 hour game, and you won't spend much of that maxed out. The two most annoying things in the game are groups of mages and the spell imprisonment (notably cast by demi-liches and high level mages). The only thing that makes you effectively immune to imprisonment is the rage ability of the berserker and barbarian. That alone makes them superior to Kensais. The most effective way to deal with groups of mages is the druid spell insect swarm. It is straight savage, and doesn't give a shit about mages' contingency-cast protections.

Power gamers will also tell you that the high-level druid elemental summons (the princes) aren't as powerful as the cleric/mage summons, namely the Planetar and Deva. True, but you can't summon 2 planetars simultaneously. You can, however, summon a planetar and an elemental prince.

So all up, you should have a druid in your party. Jaheira is pretty decent, especially in BG2 where you do everything in melee rather than range. So if you're taking her then you should be a cleric. If you're taking Viconia or Anomen (both clerics), then you should be a druid.

IMO, the arcane spellcasting companions are much better than the divine spellcasters, and you don't need arcane casters at all in BG1 (though dynaheir is fine to keep Minsc for the laughs), which is why you should dual into a druid/cleric. Imoen and Jan Jansen are both excellent in BG2, and I suggest only using 5 core party members for most of BG2, which means you only need one of them. In contrast, Jaheria, Anomen, and Aerie have terrible WIS, which makes them poor spellcasters, and Viconia has terrible STR and CON, which makes her bad in combat until you get items late in the game. As clerics don't really have enough good damage spells to play a pure spellcasting roll, this limits Viconia a lot. I will come back to party composition later.   

I would suggest specialising in staffs if you are a druid. There are many great staffs in BG1/2 that you can get early (unlike scimitars, though note that +2/+3 staffs are in Tales of the Sword coast areas), and the Staff of the Ram +6 is one of the best end of game weapons for all you power gamers. Alternatively, you can dual-wield scimitars, but this is a long term plan because it requires a lot of pips and scimitars are rare (if only ranger-druid was an available dual class). I would suggest pumping staff and 2-handed weapon style while you are a fighter, then once you dual to druid in BG2 you can put points into scimitars and 2-weapon style until your levels synch (you can get both Belm+2 and Scimitar+2 in Trademeet/Druid's grove). As a druid, Viconia/Anomen will swing hammers and use Cromfaeyr. Crom makes a huge difference to Viconia as you can combine with the girdle of fortitude (the belt's effect lasts for 8 hours!) to make her a tank (18+ across all physical stats).

If you go cleric, then you put your points into hammers (no +2 flails/morningstars in BG1) and two-weapon style until you dual, at which point you put points in flail and sword-shield style. You want the flail pips so that you can use flail of ages (with a shield!), which you get very early in BG2. Then swap to dual wield hammers in Throne of Bhaal once you have Cromfaeyr and the Hammer of Clangeddin. The Flail of ages becomes less good in ToB because its freedom of movement ability negates haste, which is the most powerful buff in the game. Freedom of movement is also basically pointless in ToB because you will likely save against all hold-type spells. Shields also become kind of pointless in ToB because everyone has a THAC0 of -100 so it's all about damage per second.

A quick word on stats. The maximum I've ever rolled is 90 total attribute points (and I've rolled for at least an hour total). Anything above 85 is worth keeping if you can't bothered hitting re-roll anymore. Obviously you want to prioritise WIS, STR, DEX, and CON, but note that Druid dual class needs CHA 17, so you might need to drop DEX to 10 or thereabouts to get the necessary points (then use the gauntlets of dexterity). There are numerous ways to boost stats over the course of the trilogy, so you don't need to max everything to 18, but I think you want 17 WIS to ensure that you get level 9 spells when they become available (you will get +2 WIS during the game). I think it is lame from a role-playing point of view to have less than 9 (or really 12) INT and less than 9 CHA unless you are role-playing being ugly for some reason (like half-orc or drow). Whatever, it's not so important. Get DEX to 18 if possible - it will help a lot in BG1. Neutral good is the easiest alignment to role-play (but Druids need to be true neutral!), and you must be human to dual-class.

You play BG1 as a berserker specialising in crossbows and staffs/hammers, then dual class shortly after starting BG2 after you get 1 more weapon specialisation pip (level 9, or you can push it to 12 to get 5 pips). You want crossbows because BG1 is all about ranged attacks (everyone has armour that is bad against piercing and will try to close to melee, giving you free attacks as they advance) and nobody else has crossbow proficiency. Levelling up in fighter gives you more rages (but you don't need more than 2), hit points, and weapon specialisations. It also means that you won't totally suck after you dual class. Hit point gainz really drop off when you get to ~140HP (lvl9 IIRC), which is all the more reason to dual class right there.

Let's talk companions. IMO, the best party in BG1 is you (fighter), Imoen (thief), Jaheira (healer), Khalid (bows), Branwen (if you use hammers b/c she uses maces) or Yeslick (2nd healer), Kivan (bows/speers). You could also use the canonical party and replace Branwen and Kivan with Minsc and Dynaheir. I don't like this because mages suck in low-level BG1, and because Minsc and Jaheira both like the gauntlets of dexterity. Khalid is actually the best companion because he can wear good armour, swing longsword +2 with 2 proficiency, and shoot the longbow of marksmanship with 4 proficiency and huge DEX. Khivan then rocks the composite longbow +1, Imoen the eagle bow and shortsword, you the crossbow of speed, and yeslick/Branwen act as tanks with plate armour. If you have minsc, he rocks the throwing axe and handaxe, or tanks with spider's bane (2 handed sword). The only magic you need is fireball and can do it with oil of fiery burning or whatever it's called. Just save them for particularly hard battles (like the floor of ogre mages, or the top of the Iron Throne) where you want to throw 6 to commence proceedings (you can dual Imoen to a mage to use wands once she hits 100 locks and traps). You want a full suite of 6 party members in BG1 because levelling is slow, the level cap is binding, and you miss so much that it's all about volume of shots.

In BG2, you level faster, the cap is not binding, and your THAC0 is decent, so you want to play 5 core party members +1 companion who you have just to do their personal quest. This means you will mostly have 6 people, but only 5 once you leave for spellhold (i.e. about 40% of the game). This will let you hit the level cap. I suggest not going to spellhold until you have done every other quest except the cult of the eyeless (which is much easier once you get the cloak of mirroring in the underdark and a huge pain until you do). Until you go to spellhold (take Yoshimo with you, this is important) you use yourself (fighter-druid/cleric tank), Anomen/Viconia/Jaheira (fighter/healer), Jan (thief/mage), Valgyar (DPS fighter with the awesome celestial fury), and Minsc (DPS fighter with talking 2H sword and then vorpal). You drop Jan before leaving for spellhold because he gets replaced by Imoen (or you can keep him and have a larger party if you like mages). You can also go without Valgyar or Minsc if you want a small party, but I don't think it's necessary to hit the cap.

Mages really hit their stride towards the end of BG2. Up until then, it's all about casting a million buffs and then running a large squad of fighters in to butcher the enemy. Yes, mages can potentially clear rooms faster, but you need to sleep constantly for that, and I always think resting in a dungeon is poor role-playing. In ToB mages get dragon's breath and horrid wilting and become superior to fighters, but that is a long way off. In ToB the 6th party member is Sarevok (with Halberds) because he's awesome and you can dual him to a mage immediately, buy a million scrolls in Saradush, and level him up real fast. Keldorn is really good in BG2 with guantlets of Dex because he swings the awesome Palladin only sword Casomyr, but I feel bad keeping him from his family. Like all paladins he's also kind of annoying.  

Most hard fights in BG2 go like this: cast summons (create undead/summon planetar/summon elemental prince), mages cast blur, mirror image, and stoneskin on themselves while druids/clerics cast iron skins. Mages then cast haste, protection from evil, and true sight on the party, while clerics cast bless and, if necessary (vampires/umber hulks), negative planar protection and/or chaotic commands. Berserkers rage or just hang out. You're now all set to charge in. If you want to go extra, you can cast things like bull's strength and draw upon holy might. I tend to skip these because they don't last very long so you're casting them all the time. Anything that lasts a minute or more per caster level is worth it. A round per level (6 seconds) is too short unless it's an early level spell that you have 10 of, like bless. 

Fighters spread out to pound face prioritising mages, then clerics, then archers, then fighters (except celestial fury guy, kill him immediately) while your druid casts insect plague on the mages and your mages spam breach on anyone with protections against melee damage. This works against pretty much everything. It's all about the buffs and insect plague. With true sight up and breaches being spammed, there is no way to avoid taking damage from your fighters, and because there is effectively 4 of them with haste they apply a lot of damage. If you're fighting something that casts imprisonment, your main char rages and charges with haste. Everyone stays back so that the enemy casts at your mainchar, who is immune to everything. Your mages spam breach and dispel magic. The enemy will die to your hammers before the rage wears off. If they don't, they will at least have exhausted their imprisonments (except demi-lich, who has unlimited) and your other characters can come in and pound face. Against a demi-lich, send your berserk mainchar in 2 seconds earlier than everyone so that he gets targeted, then run everyone else in so that you apply enough DPS to kill the lich before the rage wears off. 

That's all I have to say really.   

23 comments:

  1. Identifying items BG1(EE) is a bit of a pain without a mage (expensive), but you can also invite one temporarily into the party to handle that I guess, or meta game by simply wearing items you know are not cursed (I guess eventually you get the remove curse spell).

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    1. BTW, I really like this article - I'm trying out your suggestion now for a party starting with BG1.

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  2. Thanks Fred. I find that by the time you reach cloakwood you have so much $$$ that a few 100s for identify isn't really an issue. It does mean that you sometimes can't use a shiny new item until you have completed a dungeon and made it back to town, but the difference between a +1 sword and +2 sword (for example) is hardly decisive in the short term. Certainly having a lvl 3 fighter with a bow will be more decisive than having a lvl 3 mage at that stage! There are some expensive items worth buying in BG1, notably the Kazgaroth stuff in high hedge, but you can also do without them. You can easily buy all the stuff from the Smith in Bereghost without needing to skimp on identify. I tend not to swap characters in and out because I think it's not understandable from a role-playing point of view, though maybe having a friendly mage in town makes sense.

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    1. You're absolutely right - so far this has worked really well for me. Very refreshing to do a run without a mage! Having a blast so far! 😆

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  3. Mark, you mentioned a wand Imoen can use to cast Fireball - but as far as I can tell Imoen can't use a wand of fire. Is there another wand she can use?

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  4. I think I figured this out. I thought Imoen could use fireball wands because she can use missile wands (she starts with one), but missile wands have fewer class restrictions. I have some memory of Imoen using fireball wands, but they are probably from the playthrough/s where I dual her to mage once she has 100 traps and locks (before Siege of Dragonspear added a narrative reason for her dual classing). Sorry to say I seem to have mislead you. Oil of fiery burning is what you need. On the bright side fireball wands are worth a mint from memory.

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  5. Thank you Mark, not mislead at all - just wanted to make sure I wasn't missing anything. I'm still enjoying your party and build suggestion quite a bit. I briefly considered dualing to Cleric initially, but ultimately agree with you assessment - I didn't really want to go through the whole Jaheira thing again LOL!

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  6. Ugh, can't believe I didn't pay more attention. To dual from fighter to druid you need to be true neutral (so neutral good won't work) and you have to have min 15 STR, 17 WIS and 17 CHA. The CHA requirement is brutal! I was neutral good with a low charisma so my only option is dualing to a Cleric, hacking my char to meet alignment and CHA requirements or starting over with an uber char...

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    1. That's weird. I don't remember that 17 CHA requirement at all. Doesn't make much sense does it - what's a swamp dwelling druid got to do with Charisma? Are you playing on Enhanced Edition? I'd suggest hacking the character to meet the dual requirement, then hacking it back to your current stats immediately after.

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    2. Were you playing with any mods? There are some that relax the constraints, but EE games and vanilla BG2 both have WIS and CHA as primary abilities for Druid which means they have to be 17 when you dual to Druid. That and being neutral good kind of hosed my character (I could only dual to Thief or Cleric) - so I'm going to try again!

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  7. Mark, this is an excellent guide I think - I'd love to contribute to it. Let me know and I'm happy to fill in some of the details for Druid/Viconia vs Cleric/Jaheira routes 😉

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    1. Thanks Fred. Sounds good. Post whatever you want down here in the chat and I'll add it to the main text.

      I have a very faint recollection of using the gauntlets of DEX with a mainchar (I found a custom portrait that was like Sarevok with heaps of tattoos that I thought was great for his calm, neutral druid brother), which is perhaps how I managed the high CHA requirement for the Fighter/Druid (have 9 DEX and thereby free up the points). Viconia makes that feasible because she doesn't need the gauntlets (neither does Jaheira or Minsc after BG1 as they get buffed for BG2), but it locks you out of using Anomen and Keldorn (I don't like them much anyway). I presume it's a natural 17 requirement? Otherwise you could use the ring of charisma. IIRC you get it quite early in BG2. I always muck about in Candlekeep with books and the XP editor at the start of the game to make sure my planned progression works. I should probably put that in the guide.

      I like that they softened the druid requirement to any neutral by the time of Neverwinter Nights (IIRC!). Jaheria and Cernd are both obviously neutral good and their commitment to the balance still makes perfect sense. The shadow druid in BG2 (and the hag druid in ToB) is also obviously evil. They could have made her less obviously evil and a better fit for true neutral (like the swamp druids in NWN2), but they didn't, so having neutral evil as an alignment option seems necessary.

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    2. All great points, yes I agree! That makes a lot of sense that you sacrificed DEX for CHA. It is not bad having a high CHA front man - I kept moving Imoen to the front of the line for face time but this play through I don't have to do that. I'm also not an Anomen fan - Keldorn was fun for a run through once though - he does have great dialogue options!

      BTW, did you play BGSoD as well?

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    4. Playing SoD after BG1 should work out really well - at the end of BGEE you'll be a level 8 fighter (XP cap is 161K) in SoD you can dual to druid at level 9 (250K XP) with another 250K XP to go (XP cap is 500K) which will get you to a level 11 druid. In fact the druid XP table is really nice for this - you hit level 10 druid after an additional 125K XP and reactivate your fighter class - that is half of the XP required to get from level 9 to level 10 fighter!

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    5. I've only played SoD once. XP schedule for the Druid does indeed seem nice!

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    6. I just finished SoD - I have to say it's honestly worth playing more than once. I did not have that impression the first time around, but I definitely did the second time around. The is a lot of good content there and a small amount of not so good content.

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    7. Maybe I'll give it another go! I remember finding the romance dialogues kind of irritating, at least with the gnome. Also if I'm remembering the last fight correctly I just stood around while whatshername bashed whatshisface because I didn't really have the skills to fight him, which was a bit lame.

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    8. I've just started to get into BG2SoA - the first game I played of this series back in the day (and the first time in quite a while) - and honestly that is the crown jewel of the BG games IMO!

      My impression from the first time I played SoD was not good, but ignoring the gnome (and a few other things) help a lot 2nd time around. There is great content there. I admit I needed a walkthrough to really appreciate it which I'm okay with. To me the final fight is really tying up plot threads more than anything - the decisions you make along the way have a big impact here.

      The party that worked for me this time around was: Minsc, Corwin, Viconia, Safana and Dynaheir. Safana was somewhat annoying and Vicy requires a low rep or the "happy patch" (as always). It felt wrong not to have Corwin, but if I did it again I probably would swap here for another fighter...

      At one point I swapped in Khalid and Neera for Minsc and Dynaheir but that has a host of problems. They came in with a lot less XP and I didn't save some important spells for Neera (so meta gaming is probably needed) - then there's the whole wild mage thing. But I really like Neera's character a lot!

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    9. BTW, going the Fighter -> Druid route has this interesting dynamic of deciding when to ditch Jaheira. I think for the least painful route you are slightly rude, don't encourage the romance at all and ditch her before she leaves the Harpers (you do miss out on a nice ring...). Otherwise she has this way of making me feel like a total heal LOL!!!! On the one hand, seriously great writing, but man...

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  9. Hi Mark, one other minor point - you can in theory roll up to 108 attribute points for a human but it it gets extremely unlikely as you get over about 96. Rolling 96 could take many hours! Oh and I just made another classic n00b blunder - for some reason I thought you could "bank" experience before dual class, but no... The developers really want to you experience the joys of being extremely under leveled for a (hopefully short) period of time 🤣

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  10. Can't you get spell immunity as a mage to protect yourself from imprisonment?

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