Wednesday, November 30, 2016

Military Orders list-building for CanCon2017

Military orders went from being just above average to being top-tier after HSN3. The major change was that magister knights could join Hospitaller links. This dropped the price of that link by 60 points at no cost in effectiveness. Indeed, it is arguably more effective now. You have a HMG with a base BS of 17 (hits on a 20 in the good range band - on 11s with 5 dice against a TO camo sniper in cover!), a WIP13 Doctor surrounded by cubes with a MULTI rifle for fierce suppression, and 3 panzerfausts and light shotgun magisters for amazing ARO action. The magisters also have Hyper dynamics so the whole team dodges on 14 or better. Combined with 2W and ARM3 or 4, this team is extremely hard to kill, especially in a bunker.




Military orders has some other strengths. They have a TO camo sniper with BS 12, which is always handy for surprising the enemy HMG when it goes for your ARO panzerfaust and wants all its dice. They have access to the Montessa Knight with LGL, who might just be the most annoying unit in the game and an absolute treasure in ground control missions. They also have access to useful Lieutenants in De Ferzen, Joan and the Santiago knight with spitfire, E/M grenades and 360 visor (hard to decapitate that prick). They are a little light on orders, but the link team provides economy.

For Frontline, firefight and supremacy you want to be able to control territory while not dying and being resilient to AD troops. I am currently using the following list.

 Frontline, Firefight, Supremacy
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 KNIGHT HOSPITALLER HMG / Pistol, AP CCW. (2 | 41)
 KNIGHT HOSPITALLER Doctor (MediKit) MULTI Rifle / Pistol, AP CCW. (0 | 41)
 MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
 MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
 MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
 KNIGHT OF MONTESA Combi Rifle + Light Grenade Launcher, Chain-colt / Breaker Pistol, Shock CCW. (1 | 48)
 JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, DA CCW. (+1 | 50)
 WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)
 SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
 FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)

 5 SWC | 300 Points

[url=http://army.infinitythegame.com/index.html?l=IwBgzAPmIhBiAnA9gOwC4BsCWKCmAaAAjiwVwDMsBzACzSIGUBXABzIFsBDAYwE8IALAFIA7CKEAmAGwBOIQEJhYoWAkgpCuQA4JkmcE1Cdeg/O26J+hRpFyJW0xLBCZG1QFYFE8aBArVXqKe0qYGIsIS7n4AArFAA==]Open in Infinity Army
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The link team is there supported by the TO camo sniper sergeant. This allows a panzerfaust to sit on ARO with BS15 and Sixth sense level 2. When your opponent's favourite big nasty comes to knock him over, the sergeant pops out and snipes that HMG right off the planet (I love sniper traps). This combo is doubly effective because if the Panzer is behind a parapet, he can drop to prone after a wound or when unconscious, allowing the doctor to fix him up and then reform the 5 man link. The sergeant also gives you the ability to demolish TR bots and other ARO pieces, as well as pick off impetuous units that your opponent wants for orders, like Kuang Shi and Makaul's. The Montessa is around to be a menace to anyone not running HI and to take out things like Q-drones, crazy koalas are other undesirables. Joan is a super-tough lieutenant for firefight who packs a mean punch with her MULTI and can drop into suppression with her lieutenant order, or power combined orders if the link breaks. She could be replaced by a Santiago Knight with spitfire if I feel that I need another long range weapon or E/M grenades. The hacker brings fairy dust if necessary and a cheap order, while the warcor is a cheap regular order (thanks Joan!) who also has sixth sense and a flash pulse on WIP13, which makes him somewhat able to defend himself from AD troops. The idea with this list is just not to die. That link team can take an incredible amount of punishment, as can the Montessa and Joan. You are a little bit weak to TAGs with the lack of AP, but if you can get into close combat you can chop one to death (use a coordinated order to get more than 1 person there through suppression), and the MULTI rifles can sometimes do work with AP shots, not to mention a panzerfaust or two.

The antenna field list is similar. You need HI specialists with suppression weapons in this mission, or units with suppression weapons and big MOD stacks. You also need some way to prevent your opponent approaching the supply boxes in supplies. Ergo:

 Supplies, Antenna Field
──────────────────────────────────────────────────
 KNIGHT HOSPITALLER HMG / Pistol, AP CCW. (2 | 41)
 KNIGHT HOSPITALLER Doctor (MediKit) MULTI Rifle / Pistol, AP CCW. (0 | 41)
 MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
 MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
 MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
 DE FERSEN Lieutenant Spitfire / Pistol, Templar CCW (AP + Shock). (2 | 58)
 SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
 SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
 FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)

 6 SWC | 300 Points

[url=http://army.infinitythegame.com/index.html?l=IwBgzAPmIhDKBXADkgNgSwKYGcA0ACAQQDsAXTY4gQ3wDEtUATCAFgFIB2DtgJgDYAnGwCE7LmzA8QfEUIAcPXgOCy2CpSuHzFPZSJ6KBAVgk9Nijif7nOVviBEqO7HkYfDgiuSegmAAgFAA]Open in Infinity Army
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The link team is there of course, with the sniper sergeant to provide turn 1 ARO delays. There is nothing on suppression that can stand up to this team. Even a Moira HMG on a button will get owned by that BS17 HMG. The other pieces are basically there to hold buttons. De Ferzen is a tough specialist who brings some extra utility and an order as the lieutenant and a hacker. The fusilier brings fairy dust and can stand on the back button. The spec sergeant is a good suppression unit to hold a button using his TO, and he can lay mines as well, which is helpful when preparing the turn 1 counterattack. The pathfinder is there to also hold the back button, but he can scoot forward if needed and can drop into suppression. It is super easy to coordinated order 4 guys into useful suppression with this list, which I think is pretty sick. In supplies, you have the TO sergeant, sniper sergeant and panzerfaust AROs to slow your opponent down, and then the link team can rampage across the field grabbing all the loot before funding a nice bunker somewhere.

The weakness of both lists is their lack of orders, but you are bringing a lot of resilience instead, and the two useful lieutenants makes up for it somewhat. I think you will often need to bring the TO camo units out early, but that is likely to happen often anyway.

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